Info: 'Save any of this game data before quitting?'
DITL_3001_Confirm Design Items.txt
Items: (3 entries)
0:
Bounds: x1=125, y1=100, x2=205, y2=120
Type: 4
Info: 'Design'
1:
Bounds: x1=280, y1=100, x2=360, y2=120
Type: 4
Info: 'Cancel'
2:
Bounds: x1=95, y1=5, x2=395, y2=85
Type: -120
Info: 'Once you start designing, you cannot go back to playing the game. Are you sure you want to do this?'
DITL_2004_Confirm Resign Items.txt
Items: (3 entries)
0:
Bounds: x1=100, y1=90, x2=180, y2=110
Type: 4
Info: 'Resign'
1:
Bounds: x1=240, y1=90, x2=320, y2=110
Type: 4
Info: 'Cancel'
2:
Bounds: x1=65, y1=30, x2=355, y2=59
Type: -120
Info: 'Are you sure you want to resign now?'
DITL_2003_Win Game Items.txt
Items: (5 entries)
0:
Bounds: x1=275, y1=85, x2=335, y2=105
Type: 4
Info: 'Save'
1:
Bounds: x1=200, y1=85, x2=260, y2=105
Type: 4
Info: 'Cancel'
2:
Bounds: x1=75, y1=85, x2=160, y2=105
Type: 4
Info: 'Don’t Save'
3:
Bounds: x1=20, y1=10, x2=52, y2=42
Type: -96
Info: ' '
4:
Bounds: x1=72, y1=10, x2=344, y2=76
Type: -120
Info: 'Save this game before quitting?'
DITL_2001_Resign Game Items.txt
Items: (4 entries)
0:
Bounds: x1=70, y1=95, x2=150, y2=115
Type: 4
Info: 'Resign'
1:
Bounds: x1=280, y1=95, x2=360, y2=115
Type: 4
Info: 'Cancel'
2:
Bounds: x1=160, y1=95, x2=270, y2=115
Type: 4
Info: 'Willing to Draw'
3:
Bounds: x1=70, y1=10, x2=361, y2=87
Type: -120
Info: '^0 not willing to declare a draw; you must resign to quit now. Do you want to resign, or are you willing to draw if everyone else does?'
DITL_2000_Quit Game Items.txt
Items: (4 entries)
0:
Bounds: x1=284, y1=87, x2=344, y2=107
Type: 4
Info: 'Save'
1:
Bounds: x1=211, y1=87, x2=271, y2=107
Type: 4
Info: 'Cancel'
2:
Bounds: x1=70, y1=87, x2=155, y2=107
Type: 4
Info: 'Don’t Save'
3:
Bounds: x1=70, y1=10, x2=342, y2=76
Type: -120
Info: 'Save this game before quitting?'
DITL_1005_Out of Memory Alert.txt
Items: (2 entries)
0:
Bounds: x1=145, y1=210, x2=207, y2=233
Type: 4
Info: 'OK'
1:
Bounds: x1=30, y1=60, x2=341, y2=197
Type: -120
Info: 'Not enough memory for the offscreen map! This is what you can do : 1. Save, quit and give Xconq more memory2. Reduce the sizes of the offscreen buffers3. Set the screen to 256 colors or less4. Close some of the maps'
DITL_1004_Images Missing Items.txt
Items: (3 entries)
0:
Bounds: x1=105, y1=160, x2=185, y2=180
Type: 4
Info: 'Continue'
1:
Bounds: x1=265, y1=160, x2=345, y2=180
Type: 4
Info: 'Quit'
2:
Bounds: x1=80, y1=10, x2=430, y2=150
Type: -120
Info: 'Could not find some of the icons or pictures needed in this game, and made up substitutes for them. You can still play, but some displays may be hard to interpret.(missing ^0^1)Do you want to continue anyway?'
DITL_1003_Run Error Items.txt
Items: (3 entries)
0:
Bounds: x1=80, y1=140, x2=200, y2=160
Type: 4
Info: 'Quit'
1:
Bounds: x1=270, y1=140, x2=390, y2=160
Type: 4
Info: 'Attempt to Save'
2:
Bounds: x1=80, y1=10, x2=390, y2=130
Type: -120
Info: 'Fatal Error: "^0"Xconq cannot possibly continue, but you may be able to save the game to a file.'
DITL_1002_Run Warning Items.txt
Items: (4 entries)
0:
Bounds: x1=190, y1=140, x2=270, y2=160
Type: 4
Info: 'Continue'
1:
Bounds: x1=280, y1=140, x2=390, y2=160
Type: 4
Info: 'Save and Quit'
2:
Bounds: x1=15, y1=140, x2=125, y2=160
Type: 4
Info: 'Quit, Don't Save'
3:
Bounds: x1=80, y1=5, x2=390, y2=125
Type: -120
Info: 'Warning: "^0"This is not fatal, but may cause more serious problems later on. Do you want to continue playing this game?'
DITL_1001_Init Error Items.txt
Items: (2 entries)
0:
Bounds: x1=160, y1=140, x2=240, y2=160
Type: 4
Info: 'Bummer'
1:
Bounds: x1=80, y1=10, x2=390, y2=130
Type: -120
Info: 'Fatal Setup Error: "^0"Something is seriously wrong, either with Xconq or with the game that you chose.'
DITL_1000_Init Warning Items.txt
Items: (3 entries)
0:
Bounds: x1=90, y1=140, x2=170, y2=160
Type: 4
Info: 'Continue'
1:
Bounds: x1=300, y1=140, x2=380, y2=160
Type: 4
Info: 'Quit'
2:
Bounds: x1=80, y1=10, x2=390, y2=130
Type: -120
Info: 'Warning: "^0"Xconq may not be able to give you exactly the game that you asked for. Do you want to continue setting up this game?'
DITL_902_Game Over Items.txt
Items: (4 entries)
0:
Bounds: x1=90, y1=115, x2=170, y2=135
Type: 4
Info: 'Quit Now'
1:
Bounds: x1=90, y1=190, x2=170, y2=210
Type: 4
Info: 'Continue'
2:
Bounds: x1=65, y1=40, x2=189, y2=57
Type: -120
Info: 'The Game is Over!'
3:
Bounds: x1=5, y1=150, x2=255, y2=180
Type: -120
Info: 'If you continue, you can look around and see how the game ended.'
DITL_901_Lose Game Items.txt
Items: (4 entries)
0:
Bounds: x1=90, y1=115, x2=170, y2=135
Type: 4
Info: 'Quit Now'
1:
Bounds: x1=90, y1=190, x2=170, y2=210
Type: 4
Info: 'Continue'
2:
Bounds: x1=26, y1=35, x2=234, y2=75
Type: -64
Info: '∫'
3:
Bounds: x1=5, y1=150, x2=255, y2=180
Type: -120
Info: 'If you continue, you can look around and see how the game ended.'
DITL_900_Win Game Items.txt
Items: (4 entries)
0:
Bounds: x1=90, y1=110, x2=170, y2=130
Type: 4
Info: 'Quit Now'
1:
Bounds: x1=90, y1=190, x2=170, y2=210
Type: 4
Info: 'Continue'
2:
Bounds: x1=25, y1=30, x2=240, y2=70
Type: -64
Info: 'π'
3:
Bounds: x1=5, y1=145, x2=255, y2=180
Type: -120
Info: 'If you continue, you can look around and see how the game ended.'
DITL_802_Set Feature Colors Items.txt
Items: (7 entries)
0:
Bounds: x1=150, y1=210, x2=220, y2=230
Type: 4
Info: 'Ok'
1:
Bounds: x1=60, y1=210, x2=130, y2=230
Type: 4
Info: 'Cancel'
2:
Bounds: x1=100, y1=80, x2=180, y2=120
Type: 0
Info: ''
3:
Bounds: x1=30, y1=130, x2=180, y2=150
Type: 7
Info: '¡'
4:
Bounds: x1=45, y1=165, x2=175, y2=180
Type: 16
Info: ''
5:
Bounds: x1=30, y1=90, x2=95, y2=107
Type: -120
Info: 'Color'
6:
Bounds: x1=5, y1=15, x2=227, y2=66
Type: -120
Info: 'Pick a color from the popup menu or type the name followed by Return.'
DITL_801_Set Side Colors Items.txt
Items: (31 entries)
0:
Bounds: x1=450, y1=300, x2=520, y2=320
Type: 4
Info: 'Ok'
1:
Bounds: x1=355, y1=300, x2=425, y2=320
Type: 4
Info: 'Cancel'
2:
Bounds: x1=100, y1=80, x2=180, y2=120
Type: 0
Info: ''
3:
Bounds: x1=270, y1=80, x2=350, y2=120
Type: 0
Info: ''
4:
Bounds: x1=440, y1=80, x2=520, y2=120
Type: 0
Info: ''
5:
Bounds: x1=30, y1=130, x2=180, y2=150
Type: 7
Info: '¡'
6:
Bounds: x1=200, y1=130, x2=350, y2=150
Type: 7
Info: '¡'
7:
Bounds: x1=370, y1=130, x2=520, y2=150
Type: 7
Info: '¡'
8:
Bounds: x1=45, y1=165, x2=175, y2=180
Type: 16
Info: ''
9:
Bounds: x1=215, y1=165, x2=350, y2=180
Type: 16
Info: ''
10:
Bounds: x1=385, y1=165, x2=520, y2=180
Type: 16
Info: ''
11:
Bounds: x1=30, y1=215, x2=180, y2=235
Type: 7
Info: '¬'
12:
Bounds: x1=200, y1=215, x2=350, y2=235
Type: 7
Info: '¬'
13:
Bounds: x1=370, y1=215, x2=520, y2=235
Type: 7
Info: '¬'
14:
Bounds: x1=30, y1=90, x2=95, y2=107
Type: -120
Info: 'Color 1'
15:
Bounds: x1=200, y1=90, x2=265, y2=107
Type: -120
Info: 'Color 2'
16:
Bounds: x1=370, y1=90, x2=435, y2=107
Type: -120
Info: 'Color 3'
17:
Bounds: x1=25, y1=20, x2=534, y2=40
Type: -120
Info: 'Pick a color from the popup menu or by typing the name followed by Return.'
18:
Bounds: x1=50, y1=275, x2=82, y2=307
Type: -128
Info: ''
19:
Bounds: x1=105, y1=275, x2=137, y2=307
Type: -128
Info: ''
20:
Bounds: x1=160, y1=275, x2=192, y2=307
Type: -128
Info: ''
21:
Bounds: x1=215, y1=275, x2=247, y2=307
Type: -128
Info: ''
22:
Bounds: x1=270, y1=275, x2=302, y2=307
Type: -128
Info: ''
23:
Bounds: x1=30, y1=255, x2=176, y2=325
Type: -128
Info: ''
24:
Bounds: x1=175, y1=255, x2=319, y2=325
Type: -128
Info: ''
25:
Bounds: x1=30, y1=255, x2=319, y2=325
Type: -128
Info: ''
26:
Bounds: x1=25, y1=50, x2=534, y2=68
Type: 5
Info: 'Use two different colors for left and right halves of the icons.'
27:
Bounds: x1=350, y1=255, x2=550, y2=290
Type: -120
Info: 'Hit Return twice to exit if you were typing a color name.'
28:
Bounds: x1=30, y1=190, x2=180, y2=206
Type: -120
Info: 'Color 1 Use :'
29:
Bounds: x1=200, y1=190, x2=350, y2=206
Type: -120
Info: 'Color 2 Use :'
30:
Bounds: x1=370, y1=190, x2=520, y2=206
Type: -120
Info: 'Color 3 Use :'
DITL_800_Map View Offscreen Items.txt
Items: (12 entries)
0:
Bounds: x1=305, y1=315, x2=363, y2=335
Type: 4
Info: 'OK'
1:
Bounds: x1=215, y1=315, x2=273, y2=335
Type: 4
Info: 'Cancel'
2:
Bounds: x1=42, y1=90, x2=166, y2=108
Type: -120
Info: 'Left and Right'
3:
Bounds: x1=172, y1=90, x2=204, y2=107
Type: 16
Info: ''
4:
Bounds: x1=220, y1=90, x2=359, y2=106
Type: -120
Info: 'pixels'
5:
Bounds: x1=42, y1=115, x2=165, y2=131
Type: -120
Info: 'Top and Bottom'
6:
Bounds: x1=172, y1=115, x2=204, y2=131
Type: 16
Info: ''
7:
Bounds: x1=220, y1=115, x2=359, y2=131
Type: -120
Info: 'pixels'
8:
Bounds: x1=40, y1=16, x2=362, y2=32
Type: -120
Info: 'New Max Sizes for Offscreen Buffers in this Map:'
9:
Bounds: x1=41, y1=144, x2=362, y2=195
Type: -120
Info: 'Use 256 colors for best performance.Very large buffers will slow down the game, and may cause Xconq to run out of memory. '
10:
Bounds: x1=40, y1=204, x2=361, y2=305
Type: -120
Info: 'Use Numeric Keypad keys 1, 2, 3, 4, 6, 7, 8 and 9 to scroll within the offscreen map.Use + Keypad 1-9 for jumps.Keypad 5 takes you back to the active unit. Keypad * changes the map view angle.Keypad - and + zooms you out and in. '
11:
Bounds: x1=40, y1=40, x2=361, y2=74
Type: -120
Info: 'Real values will be smaller than your choiceif the gworld would extend outside the map'
DITL_706_Preferences Color Schemes Items.txt
Items: (21 entries)
0:
Bounds: x1=20, y1=130, x2=108, y2=149
Type: 6
Info: 'Color 1'
1:
Bounds: x1=20, y1=155, x2=108, y2=174
Type: 6
Info: 'Color 2'
2:
Bounds: x1=20, y1=180, x2=108, y2=199
Type: 6
Info: 'Color 3'
3:
Bounds: x1=20, y1=205, x2=107, y2=224
Type: 6
Info: 'No color'
4:
Bounds: x1=170, y1=130, x2=260, y2=148
Type: 6
Info: 'Color 1'
5:
Bounds: x1=170, y1=155, x2=261, y2=173
Type: 6
Info: 'Color 2'
6:
Bounds: x1=170, y1=180, x2=262, y2=198
Type: 6
Info: 'Color 3'
7:
Bounds: x1=170, y1=205, x2=262, y2=223
Type: 6
Info: 'No color'
8:
Bounds: x1=320, y1=130, x2=414, y2=148
Type: 6
Info: 'Color 1'
9:
Bounds: x1=320, y1=155, x2=414, y2=173
Type: 6
Info: 'Color 2'
10:
Bounds: x1=320, y1=180, x2=413, y2=198
Type: 6
Info: 'Color 3'
11:
Bounds: x1=320, y1=205, x2=413, y2=223
Type: 6
Info: 'No color'
12:
Bounds: x1=20, y1=40, x2=444, y2=76
Type: -120
Info: 'Each side has up to 3 colors. How do you wish to use them if they are defined ?'
13:
Bounds: x1=20, y1=110, x2=144, y2=128
Type: -120
Info: 'Main icon color :'
14:
Bounds: x1=170, y1=110, x2=301, y2=127
Type: -120
Info: 'Right half of icon :'
15:
Bounds: x1=320, y1=110, x2=445, y2=127
Type: -120
Info: 'Icon mask color :'
16:
Bounds: x1=20, y1=270, x2=418, y2=319
Type: -120
Info: 'If no color is chosen the default fore color is used as the main icon color and the default mask color for the mask. No specific color is used for the right half of the icon.'
17:
Bounds: x1=20, y1=80, x2=413, y2=98
Type: 5
Info: 'Use 2 different colors for left and right halves of icons'
18:
Bounds: x1=165, y1=240, x2=315, y2=260
Type: 7
Info: '√'
19:
Bounds: x1=320, y1=240, x2=470, y2=260
Type: 7
Info: 'ƒ'
20:
Bounds: x1=15, y1=240, x2=153, y2=257
Type: -120
Info: 'Set default colors :'
DITL_705_Preferences Image Sets Items.txt
Items: (6 entries)
0:
Bounds: x1=30, y1=75, x2=382, y2=93
Type: 6
Info: ' Standard Black Icons with Surrounding Masks'
1:
Bounds: x1=30, y1=100, x2=388, y2=119
Type: 6
Info: ' Color Icons (usually without Masks) if Available'
2:
Bounds: x1=30, y1=128, x2=448, y2=193
Type: -120
Info: 'Your choice takes effect immediately in all windows. If side colors are used (see Map Items) these will override any icon colors. However, you will still see a difference in that color icons usually lack masks.'
3:
Bounds: x1=30, y1=200, x2=224, y2=218
Type: 5
Info: 'Handle Unified Images'
4:
Bounds: x1=30, y1=227, x2=449, y2=291
Type: -120
Info: 'Permits both image types to share the same cicn resource. The BitMap is used as mask for the PixMap (color), and the MaskMap as mask for the BitMap (black on white).'
5:
Bounds: x1=30, y1=48, x2=225, y2=64
Type: -120
Info: 'Preferred Unit Image Set:'
DITL_704_Preferences Offscreen Items.txt
Items: (9 entries)
0:
Bounds: x1=111, y1=106, x2=235, y2=124
Type: -120
Info: 'Left and Right'
1:
Bounds: x1=241, y1=106, x2=273, y2=123
Type: 16
Info: '200'
2:
Bounds: x1=291, y1=106, x2=399, y2=123
Type: -120
Info: 'pixels'
3:
Bounds: x1=111, y1=131, x2=234, y2=147
Type: -120
Info: 'Top and Bottom'
4:
Bounds: x1=241, y1=131, x2=273, y2=147
Type: 16
Info: '200'
5:
Bounds: x1=291, y1=131, x2=400, y2=147
Type: -120
Info: 'pixels'
6:
Bounds: x1=110, y1=169, x2=426, y2=225
Type: -120
Info: 'Use 256 colors for best performance.Very large buffers will slow down the game, and may cause Xconq to run out of memory. '
7:
Bounds: x1=110, y1=69, x2=442, y2=85
Type: -120
Info: 'Default Sizes for Offscreen Buffers in New Maps:'
8:
Bounds: x1=109, y1=235, x2=430, y2=336
Type: -120
Info: 'Use Numeric Keypad keys 1, 2, 3, 4, 6, 7, 8 and 9 to scroll within the offscreen map.Use + Keypad 1-9 for jumps.Keypad 5 takes you back to the active unit. Keypad * changes the map view angle.Keypad - and + zooms you out and in. '